![]() Generally if you bring flimsy classes like Plague Doctors or Occultists to this one you also want a Man at Arms for the guard ability and riposte. You might still want to make the odd move to avoid bombs with a certain hero. So those three classes, as well as a lance Crusader, shieldbreaker or in a pinch a stunning Man at Arms are very good to bring along for this fight, even if Wulf isn't a shuffling boss. Because you never want to waste a round moving someone separately unless you absolutely have to. ![]() Classes like the Grave Robber, Highwayman and Jester are good for shuffling to get at least some control of who eats the bombs, while still doing good damage that round or the next. Just aim absolutely everything on Wulf, wherever he is. ![]() So maybe 1: Abomination beast tank, 2: Flagellant with the HoT, big heal and both bleed attacks, 3: Jester with a bleed, finale and the stress heal or a Highwayman with riposte and 4: ranged Grave Robber, Arbalest with bola for shuffling Wulf to the front (hopefully), bandages or just a good Vestal healer. You really don't want any afflictions before you get to Wulf. I would also consider a jester for stress heals, since stress can accumulate a bit on the way there. I think I would try it again with an abomination at the front, just for clearing away the trash and adding some damage on the boss now and then. Just pour everything on Wulf to reduce the amount of rounds you have to endure. High damage is the key, and ignore the barrel and the bombs. Generally you want riposte and dots for this fight and most other boss fights. That's a good comp for the fight though, depending a bit on what skills you have trained.
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